Mobile devices can require several keystokes to utilize an application based on the context of the application. This requires the user to visually engage the display even when it would be beneficial to not have your eyes preoccupied with the device such as using a phone while driving. Virtual Shelves is an attempt at alleviating this problem by using the user's spatial awareness and gestures as input to a device, thereby not requiring visual interaction with a device. A hemisphere of options directly infront of the user can be activated by moving your arm into specified quadrants.
Two experiments were done to test the efficacy of Virtual Shelves:
- Measuring Kinesthetic Accuracy - studying how adept people inherently are at landing in a specific quadrant given the approximate theta and phi coordinates
- Efficacy of Virtual Shelves - The hemisphere infront of the user was divided into regions whose size was based on the general accuracy obtained from experiment 1(+/-15 degrees). Each region was assigned an arbitrary application and when the user hits the center button on their cellphone when in a certain region it activates that application without the user having to navigate menus with the D-pad. The efficacy results were compared with navigation using the D-pad.
The results showed that past the initial training use, people were able to access applications faster using Virtual Shelves.
Discussion:
The author mentions this setback, but it does require your cellphone to utilize motion capture in order for Virtual Shelves to function. Also, motions needed to utilize Virtual Shelves are gross motor skills as opposed to the fine motor skills needed to navigate menus using a D-pad. This could be socially awkward for user, especially in a crowded environment. People generally do not like drawing attention to themselves in order to use everyday devices. Virtual shelves, however, makes one look like they're guiding in an airplane when they just want to launch their mobile device's music player. I think this could be a serious short coming of Virtual Shelves but could be minimized if the user didn't have to outstretch their arm to select a region.